Fantasy / Sword And Sorcery

Vasht Ascending

Combining Joe Abercrombie + Madeline Miller | The Blade Itself (Joe Abercrombie) + Circe (Madeline Miller)

3.9 8 reviews 29 min read 7,305 words
Start Reading · 29 min

Synopsis


A sorceress stands over the body of the man who made her a weapon. Told in reverse across fifteen years, the legend of Vasht the Unmerciful unravels scene by scene — from goddess to exile to girl — and the reader carries the weight of everything she doesn't yet know.

Abercrombie's cynical grimdark grit meets Miller's classical emotional elevation, built on Abercrombie's rotating-POV collision structure and Miller's themes of power earned through suffering — a sword-and-sorcery epic told in reverse, where every victory is recontextualized as loss.

The Formula


Author A Joe Abercrombie
  • Visceral close-third POV with sardonic internal voice and clinical precision in violence
  • Short punchy sentences for action; profanity as punctuation; darkly comic self-awareness
  • Morally grey protagonist whose cynicism is both armor and accurate worldview
Author B Madeline Miller
  • Elevated mythological prose with modern emotional intelligence and accumulative sentence rhythm
  • Transformation as central metaphor rendered through sensory, material detail
  • The long retrospective gaze of someone who knows how the story ends
Work X The Blade Itself (Joe Abercrombie)
  • Rotating close-third POV with brief intrusions from Palliser and Sila creating dramatic irony
  • Ensemble collision structure compressed into reverse chronology — convergence experienced as divergence
  • Chapter-like scene breaks with implicit titles recontextualizing what came before
Work Y Circe (Madeline Miller)
  • Power earned through patient suffering and intimate knowledge of materials, not birthright
  • The outcast who becomes formidable; sorcery as craft closer to gardening than warfare
  • Transformation that costs the transformer — memories, identity, pieces of self that don't grow back

Reader Reviews


3.9 8 reviews
Siobhan Gallagher

I keep coming back to that line about the empty drawer where her mother's hands used to be. The whole story is built on those subtractions — every act of power costs a specific, unchosen memory, and by the time she's killing Palliser at the start, she's more expertise than person. The reverse chronology is brutal because you're watching her gain warmth as the pages go on (falling asleep on Sila's shoulder!) while knowing it's all moving toward that hollow woman in the great hall. The Selthine section with the shell-music nearly broke me. I read it twice. The prose has real teeth — that bit about the officer transformed into a question mark is darkly funny in a way that made me uncomfortable, which is exactly right.

51 found this helpful

Esme Achebe

What moved me most was the Selthine section — the autumn gathering, the instruments carved from deep-cave limpets, the sound that enters through the breastbone. There's a tenderness to that passage that the rest of the story earns precisely by being so brutal everywhere else. Vasht laughing, genuinely laughing, and then the narration noting "the laugh already fading like a coin dropped into deep water" — that's the kind of image that stays. The transformation-as-cost framework resonates with diasporic experience in ways I doubt were intentional but felt real: the way you trade pieces of your history for the ability to survive in a new context, and the gaps don't heal. Revka as mentor is also beautifully drawn — a woman composed largely of expertise and absence. I'd have liked more of her.

40 found this helpful

Karin Lindqvist

The prose is unusually disciplined for this kind of story. That opening — blood thickened to cold honey, a heart trying to push it — is arresting without being overwrought. The city of volcanic glass is rendered with real atmospheric precision: obsidian floors that swallow reflections and return them wrong, the harmonic hum through the streets. And the Selthine camp, with those shell instruments producing sound that enters through the breastbone — I could feel that passage physically. Where it falters slightly is pacing: the transition from the siege section to the Selthine camp is abrupt, and the Revka workshop section, while necessary for the magic system's logic, reads more like exposition than story. But on the whole, this is fantasy prose that takes itself seriously as prose.

32 found this helpful

Omar Farouk

Palliser's POV sections are the highlight. "A blade you exile is a blade someone else picks up" — that's the kind of line that sticks. The arithmetic-of-human-material framing for his character is perfect. And the siege scene doesn't flinch. Eleven minutes for four thousand men, and the narrative treats it as logistics, not heroism. The reverse structure works because each section recontextualizes the previous one. My only issue is the cave section drags slightly — the monoplacophoran discovery could lose a paragraph without losing anything. But Vasht herself is genuinely morally grey, not "grey" in the way where she's secretly good. She turns a man into a question mark and counts to stay calm. That's real.

27 found this helpful

Valentina Rossi

The biological transformation system is genuinely inventive — sorcery as conversation with calcium, persuasion rather than command. That's a precise and original conceit. And the monoplacophorans as both tool and metaphor (creatures that survived everything by never agreeing to die) is well-executed. But I think the story announces its own themes too frequently. The cost/exchange metaphor is stated outright at least four times: the empty drawer, the price, the accumulated debt. A stronger draft would trust the reader to track the subtraction without narrating it. The reverse chronology is structurally impressive but emotionally predictable — we know exactly what we're going to find at the end, and we find it.

22 found this helpful

Diego Reyes

The reverse chronology is the right structural choice — it turns a power fantasy into an elegy, which is more interesting. And the ending, arriving at a girl who doesn't yet know the cost, lands cleanly. But I wanted more friction from the world itself. Keth-Amara is vivid (the volcanic glass, the obsidian ingots as currency) but functionally it's a generic city-state with a council. The Selthine are the most alive element — the shell-music, the autumn gathering, the elder whose story ends in either a marriage or a shipwreck — but they get one section. The nobleman's dog becoming a songbird that sings something almost like barking: that detail is worth the whole banquet scene. I wish the rest took as many risks.

18 found this helpful

Natsuki Abe

The magic system is the best part. Biological transformation as persuasion, shell-paste as medium, memories as cost — the rules are clear and consistent, and the escalation from driftwood to bones to a living wolfhound tracks logically. Wardstones that block elemental magic but not biological transformation is a smart tactical detail. My problem is structural: reverse chronology means zero plot tension. We know she survives, we know she becomes powerful, we know Palliser dies. Every section confirms what's already established. The Sila section tries for emotional tension instead but it's one scene — not enough to carry the weight the story puts on it.

15 found this helpful

Jaylen Washington

This would absolutely work in a classroom. The reverse chronology gives you a natural discussion framework — what changes when you read the siege knowing she'll kill Palliser? The magic system is intuitive without being over-explained. My students would latch onto the cost mechanic immediately. And that final image of a nineteen-year-old standing outside a green door, not yet knowing what her hands will cost — honestly, it's the kind of ending that makes the whole story click into place retroactively. Strong character work throughout.

14 found this helpful